

Sometimes I felt like I was fumbling around in the dark, hopelessly combining random items and trying every possible verb on every object I could find. I found that distancing myself from a puzzle was often the best way to solve it.īut with five playable characters, four of whom have inventories stuffed with items, including many that don’t actually do anything, the game can occasionally be overwhelming. This means that if one puzzle has you utterly stumped, you can always go and attempt another one somewhere else. You can explore the town and the surrounding county (including the hotel and circus) freely, eventually unlocking a map that lets you travel between locations almost instantly. But the game’s open structure meant I encountered no genuine brick walls in the 16 hours it took me to finish it. You feel like you’ve earned every victory. The game strikes a delicate balance between giving you subtle clues and steadfastly refusing to help you in any way, which makes solving a particularly tricky puzzle enormously satisfying. There’s no hint system of any kind, but speaking to people and inspecting items in your inventory is often enough to fire a synapse and steer you towards a solution. This forms the basis of some clever puzzles, and playing as Franklin is a nice change of pace from the more traditional pointing and clicking.Įach character has a lengthy to-do list in their inventory, which gives you direction without being too explicit.

He can’t touch anything, because he’s dead, but you can interact with the world by chilling the air, blowing on things, and zapping electronics. But, brilliantly, Franklin has his own set of ghostly verbs, including moan, wail, and despair. The game uses a Monkey Island-style verb buffet: use, give, pick up, push, etc. And meek pillow salesman Franklin, Delores’ father, is a ghost trapped in the hotel where he was killed. Delores is a game designer who returns home to Thimbleweed Park following the death of her uncle. Ransome is a foul-mouthed clown living a lonely life in an abandoned circus after being cursed never to remove his makeup. Meek pillow salesman Franklin is a ghost trapped in the hotel where he was killed Untangling a single problem can span several hours in Thimbleweed Park, and all of these objects are small pieces on opposite ends of a huge, elaborate jigsaw puzzle. But don’t start thinking about the ways those items could be combined. If you’ve ever wondered if it was possible to solve a homicide with a chainsaw, some sticky tape, and a coin, you’re about to find out. But this gentle start soon gives way to the complex, elaborate puzzle chains the genre is famous (or perhaps infamous) for. One of the first puzzles is taking a photo of the body, which is an introduction to the concept of switching characters and swapping items between them. But fingering the killer won’t be easy, because this is a point-and-click adventure game.
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The agents have a checklist of tasks they have to complete to crack the case, including identifying the body and finding the murder weapon. A body was found under a bridge on the edge of town, but none of the locals seem to know anything about it or who the victim is. Federal agents Ray and Reyes are investigating a murder in the remote rural town of Thimbleweed Park.
